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High-space - wildcards protecting the future - is the highly-anticipated sequel to the best-selling australian savage worlds sci-fi setting, and is now privided for the first time in print, high-space first edition was on the top ten best-seller list of rpgnow for more 2 months, this sequel was funded on kickstarter in less than 2 days, high-space delivers the most extensive savage worlds sci-fi setting to date. An ultra high-tech civilization,a utopia of harmony and boundless abundance, encompassing hundreds of species and worlds. But all is not as it seems. Strange forces are assailing the galaxy-spanning pandominion from all sides, players take on the roles of wildcards - genetic throw-backs and outcasts who crave adventure and violence. It’s up to these wildcards - and the secretive agencies and minds that operate outside of the law - to do whatever it takes to keep the pandominion safe. In equal parts darkly humorous, intelligent, and explosive, high-space takes sci-fi in exciting new directions. At 244 pages, high-space includes dozens of alien races, rules for cybertech and bioengineering, psi powers and ultra-tech gear, plus unique starship construction and space fighting rules. All packaged in a rich and complex setting. Everything that made the original a classic expanded, a series of supplements will be provided in the coming months- teraborg player’s handbook and the intervention agent’s field guide. In the coming months, a series of exciting adventures will be published which will immerse you and your players in the rich setting of high space.
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